
Fenix Zealot
Caldari Aeon Of Strife
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Posted - 2008.09.23 17:41:00 -
[1]
I recall once a month or 2 back when i was on the test server flying a wyvern around that someone had loaned me, i had become desynced and restarted my client to correct this. AFter logging back in i noticed a CCP player in local and i convoed that individual (i have since forgotten the name). I asked that CCP individual if they knew why ships get desynced so often. The response i got was one of confusion. "what do you mean desynced?" was the answer i got. When i proceeded to say that its when the server and client see the same ship in different locations the response i got essentially went along the lines of "that doesn't happen"
It does seem as if everyone has seen fit to stick their heads into the sand as certain animals do when they are afraid of a threat. (devs and players and GMs are all at fault for ignoring this problem to some extent) It is about time that a form of outcry has finally come up here on the forums about it again. The general community has spoken, it is time for a kind of official response from the devs/gms to come to light about this problem. Even if the devs/gms decide not to fix this problem, acknowledgement of it would be more than appreciated.
The next time i talk to a BH or ISD BH or CCP on the test server, or anywhere, rather than meet confusion and ignorance about this obvious problem, at the very leased i would expect some tips, or guidelines, or reccomendations about how to avoid it, or fix it quickly, even if there is no easy solution for the whole problem.
Anyone who has spent 5 minutes in the capital FFA on singularity, or anyone who has ever flown a capital anywhere for more than 5 minutes will notice this desync problem regularly. I have never personally witnessed it in a sub capital myself, but i know of plenty of people who have had it get them killed while flying sub capitals... some more than once.
It is also good to note that in addition to bumping of any kind, lag, and problems while warping, desyncs also happen between any ships that engage in refitting while in space via use of a carrier/mothership or ship maintenance bay at a POS. When i engage in combat using my carrier, i carry minor refitting equipment with me for not only myself, but some of my fleet mates as well. depending on circumstances, this has the potential to allow extreemly violent strategy changes during combat that without question can and will change the outcome in my/our favor. This advantage in preparation and tactical thinking is made less meaningful if everyone that participates gets desynced by sometimes as much as 10+km... Tactical thinking and versitile and adaptive strategies should never get a fleet killed by a fault or glitch in the game engine.
To allow such a fault/glitch to eliminate the advantage of using ones critical thinking skills in favor of cookie-cutter gank n tank type mindlessness is a direct insult and a stab in the back to the utter brilliance that represents all the hard work and dedication that has gone into making this game the greatest MMO out there.
/signed a trillion times over.
please we beg you to consider this problem and find a way to fix it. En Taro Adun! |